A co-operative, adventure, deck building game.
2-4 Players | 120-180 min. | Ages 13+
In this cooperative, deck building, adventure game you and up to three other players will assume the role of both a god and their champion. You will choose a path for both the god and champion to walk which will change your level progression, affect the bonds you can make, and define how the world reveres (or fears) your god. You will go on quests, find allies, gain devotion, slay mythical beasts, and gain new abilities and equipment all in service of one goal - Defeat the Ashen and stop the spread of their blight on the world.
About
This game has been a passion project for a very long time and as seen several iterations. It is meant to play as a standalone board game with 2-5 players in about 2-3 hours as well a campaign mode where the story progresses based on how each game session has gone. Through this campaign mode you will unveil a deep and integrate story filled with mythos, interesting characters, and several twists and turns. 
Progress and Future
The board game is mechanically complete with the campaign currently being written. The game itself is ready for pitching. Soon, a Tabletopia version of the game will be made available for public play as well as for additional play testing. The link for the Tabletopia game will be added here when available.
A lore document will be added here in the future as well. This game has a big focus on its narrative and this lore document will serve as your introduction into this world. 
Read the Rulebook
If you are interested in knowing how the game plays, read the rulebook here.
Sell Sheet
Below is a Sell Sheet for Seeds of Influence. Feel free to download, save, and share!
Back to Top